CODE RE:VOLT is an immersive VR roguelike set into the future. With high-flying drones and speedy androids continually approaching, the player must wield their sword, or ready their gun, in order to take on the approaching onslaught. As the Lead Sound & Music Designer, all sound effects & music are completed and are exceptionally appropriate for the theme of this game.
Here is a link to all sound effects made by me. https://soundcloud.com/swoollyy/albums
Town of Whispers is a creation from me and my team. We were tasked to create a murder mystery game with a detective being the main character. I was the Sound & Music Lead for the project. The aim of the musical pieces was to create jazzy, catchy scores that supported the story of the game.
Ari – Friend Simulator is an AR mobile experience where you rant, converse, joke, and laugh with a virtual friend! This game is a work in progress done by my team. As the Music Composer Lead, I’ve created all the music for this app, with a main menu theme as well as 3 different emotional themed tracks! Here are the emotional tracks.
Casual Conversation Theme
Happy Theme
Excited Theme
Sunken Star is a 3D platformer involving a starfish who is far, far away from home. Our starfish has found himself at the bottom of the ocean. Cold, dark, our protaganist must find his way back to his tropical shores by advancing through levels by vaulting, sprinting, rolling; all that must be done to return home. Here is the full song of the menu screen.
Main Menu Theme
Project Orion is in active development. We are closing in on our tutorial world, which will be available to download January 2025. A down-on-his-luck bounty hunter roaming from planet to planet aligns with a manipulative corporation to extract data from apex predators. It's the bounty hunters job to find, trap, and eliminate the apex. What will the corporation do with this data...?
For project orion, I am tasked as Lead AI & Game Design Programmer. My work throughout this games' development consist of knowledge of Unity AI development, as well as creativity and unique animal and player interactions. I have proficiently developed working AI that lives on it's own, hunts down food (i.e. Scorpion hunting lizards it detects in its vicinity), natural movement with rocky terrain, burrow mechanic, where our Scorpion creature tunnels beneath the ground, leaving a dirt mounds identifying it's location.