Resume

    PROFESSIONAL SUMMARY
Computer Game Design graduate with grand experience in music composition & production, sound design, programming, modeling & simulation. Strong suited in Adobe Applications; specifically video editing.
    EDUCATION

Bachelor of Fine Arts in Computer Game Design – Focus of Sound & Music Design  -  May 2025
George Mason University – Fairfax, VA  -  GPA 3.3
College-level courses at TCC  -  2019-2021
Landstown High School – Virginia Beach, VA       
Modeling & Simulation Course
    RELEVANT SKILLS
Music & Sound Engineering - Spring 2021

  • With music production as a passionate focus, I’ve learned music theory, sound design, and production mixing & mastering. Was given an opportunity to mix several pieces of music for a fashion show conducted at GMU.
  • Ability to create accurate and fitting musical scores to a theme, as well as appropriate sound effects, with multiple projects as Lead Sound Designer. Examples found in my portfolio.
  • Multiple social media applications promoting my type of sound and music, fostering a collective audience

Modeling & Animation - Fall 2021

  • Strong modeler; able to meet polygon count seamlessly whilst providing a clean model. Able to rig and create fitting, characteristic animation

 

Unity Scripting - Spring 2021

  • Extremely well versed in Unity game design and building, having a couple of finished projects that have met and exceeded expectations.
  • Growing experience in industry-standard programming practices to make projects stronger foundationally.

EMPLOYMENT HISTORY

Sound Design and Music Lead & Sound Implementor - GMU Drift Team                      January 2025 - May 2025

  • Took charge in leading a team of 10 and tasked them to record foley, edit & engineer sounds, compose music, & implement sounds into Unity.
  • Was required to do extra work due to team members falling short; was the main person implementing all our teams’ sounds into Unity, as well as handling the mix to correctly hear every part of the game.

Lead Unity Scripter & Game Designer - Escape Pod Studios                                          August 2024-

  • Programming unique and interactive creature AI for planet ecosystems in game; Project Orion
  • Designing gameplay loop and progression, creating fun environments for exploration and unique runs.
  • Creating diverse puzzles and enemy combat systems in order to allow several avenues of gameplay.

Freelance Game Designer                                                                                 March 2024-

  • Spend a ton of my free time working on passion projects, school projects, or team projects that further my knowledge & understanding of game development.
  • While specializing in Sound Design & Music Composition, I am capable of doing everything required to make a video game. I find all aspects of game design super fun to learn and be a part of.

    VOLUNTEER & EXTRACURRICULAR EXPERIENCE

  • Took part in the Senior Game Design Expo, showcasing 2 games I was involved with creating and assisting players with their playthrough
  • Volunteered at the Ronald McDonald House Charities (Norfolk, Virginia)